Kineon MOVE+ Pro Review: Red Light Therapy for Pain Relief and Recovery

Looking for a non-invasive way to deal with joint pain, injuries, or inflammation? I tested the Kineon MOVE+ Pro, a portable red light and laser therapy device designed to accelerate healing and provide fast pain relief.

Check it out here: Kineon MOVE+ Pro on Amazon
Or directly from their site: Kineon MOVE+ Pro

What Is the Kineon MOVE+ Pro?

The MOVE+ Pro is a wearable device that combines red light therapy (LEDs) with targeted laser light to reach deeper tissues than LEDs alone. This combination helps to:

  • Reduce inflammation

  • Improve blood circulation

  • Speed up recovery from injuries

  • Provide natural pain relief without drugs or invasive treatments

It’s fully hands-free and adjustable, making it easy to wear on knees, shoulders, elbows, or other joints.

My Experience Testing the MOVE+ Pro

Setup was quick and simple—I strapped it on, powered it up, and let it run. The sessions are short, and since it’s wearable, I could move around or multitask while using it.

In my testing, it worked best on joint stiffness and soreness after activity, and I noticed reduced discomfort after regular use. It’s not a miracle cure, but as part of a daily routine, it seems to offer noticeable relief.

Who Is the MOVE+ Pro For?

The device is versatile and designed for:

  • Arthritis sufferers who want natural pain relief.

  • Athletes and fitness enthusiasts recovering from workouts or injuries.

  • Older adults dealing with chronic joint pain.

  • Anyone looking for drug-free inflammation management.

Pros and Cons

Pros:

  • Non-invasive and drug-free

  • Wearable and hands-free design

  • Combination of LED and laser for deeper penetration

  • Portable and convenient for daily use

  • Backed by positive reviews and clinical endorsements

Cons:

  • Works best with consistent use, not a one-time fix

  • Higher price point than basic red light devices

  • Limited to localized treatment areas (joints, not full body)

Final Thoughts

The Kineon MOVE+ Pro stands out as one of the most practical wearable red light therapy devices available today. It’s not meant to replace medical treatment, but it can be a valuable tool for managing pain, reducing inflammation, and speeding up recovery.

If you’re looking for a portable, effective, and drug-free solution for pain relief, the MOVE+ Pro is worth considering.

Check it out here: Kineon MOVE+ Pro on Amazon
Or on their site: Kineon MOVE+ Pro

PELADN Mini PC Review: Ryzen 5 5600H Power in a Compact Package

Looking for a compact yet powerful mini PC that won’t break the bank? I tested the PELADN Mini PC with Ryzen 5 5600H and Radeon graphics, and it delivers more than you’d expect for its size and price. With 16GB DDR4 RAM and a 512GB NVMe SSD, this little machine is built for performance without the bulk of a traditional desktop.

Check it out here: PELADN Mini PC on Amazon

Key Features of the PELADN Mini PC

This unit offers a strong mix of hardware and connectivity:

  • Ryzen 5 5600H CPU with Radeon graphics for smooth multitasking and light gaming.

  • 16GB DDR4 RAM + 512GB NVMe SSD with expansion options for storage upgrades.

  • Triple 4K display support at 60Hz via HDMI, DisplayPort, and Type-C.

  • Dual LAN ports (2.5G + 1G) for flexible networking and faster data transfers.

  • WiFi 6 + Bluetooth 5.2 for modern wireless connectivity.

  • Compact design that’s energy-efficient and space-saving.

Real-World Performance

In testing, the PELADN Mini PC handled everyday computing tasks effortlessly—web browsing, office applications, and streaming were smooth. Light gaming was possible at medium settings, thanks to the Ryzen 5 5600H with integrated Radeon graphics.

The triple 4K display support worked flawlessly, making it a great option for productivity setups or home theater use. Networking was fast and stable with the dual LAN, and the overall noise level stayed low even under load.

Who Is This Mini PC For?

The PELADN Mini PC is versatile enough for a wide range of users:

  • Students & professionals: Great for productivity, remote work, and studying.

  • Home theater users: Ideal for media playback with 4K display support.

  • Light gamers: Capable of running eSports titles and less demanding games.

  • Mini server builders: Dual LAN ports and expandability make it suitable for home labs.

  • Budget-conscious buyers: Affordable performance in a compact form factor.

Pros and Cons

Pros:

  • Strong performance for the price

  • Triple 4K display support

  • Dual LAN for networking flexibility

  • Compact, low-power design

  • WiFi 6 and Bluetooth 5.2 built-in

Cons:

  • Integrated graphics limit heavy gaming performance

  • Limited internal storage out of the box (512GB)

  • Lacks Thunderbolt support for high-end peripherals

Final Thoughts

The PELADN Mini PC with Ryzen 5 5600H punches above its weight, delivering solid performance, modern connectivity, and versatility in a small form factor. Whether you’re setting up a home office, building a mini media center, or looking for a budget-friendly server, this system is worth considering.

Check it out here: PELADN Mini PC on Amazon

A week with the Amazon Halo Band

UPDATE December 14th, 2020: I can no longer recommend this device. It’s December 14th, 2020 and after 87 days with the device I just can’t recommend it. A few weeks ago the device stopped charging, and after a a support request via the website where I was told to “try another charging cable, like from your phone” (it has a proprietary clamp-connector…) Amazon sent me a refurbished unit (correct, they sent me a refurbished unit on an invite-only device) several days later. The refurbished replacement was placed into a plastic zip bag and dropped into a plastic mailing envelope with zero protection whatsoever. I then had trouble trying to get it to pair with the app, my backups wouldn’t actually restore so I lost all of my previous data, and the refurb was regularly failing to detect large portions of my sleep claiming it must have come loose or I was sleeping on it. Don’t do it.

——-

Original review September 25th, 2020:

The Amazon Halo Band is a new fitness tracker Amazon has brought out. Basically it’s a movement tracker, has a heart rate monitor, and… a microphone to analyze your conversations…

I’ve had mine for a week now and overall I’m fairly satisfied with it. My previous experience with activity tracking is fairly limited, I had a Striiv that clipped to my waistband and then a Gen1 Apple Watch but I have no knowledge of other current-gen products. Here’s my Black + Onyx Amazon Halo Band (don’t worry, that’s a salt lamp out of focus):


Amazon Halo Band Black + Onyx

My only real complaint is the band took a few days to get used to, the material… is a bit abrasive. The material exists in a world between industrial carpet and that carpet-like material used on automotive speaker enclosures that let you thump that 808 drum in your trunk at stoplights.

I’m getting about 30 hours of battery life until I drop to the 20% range, obviously over the course of a year this is probably going to start to drop off some but honestly the recharging is fast. I’ll take it off in the evening when I sit down to read for 45 minutes or so and it charges fully in less than that, you also get a notification on your phone letting you know that it is charged. As of writing this it has been 11 hours since a full charge and I’m at 85%, mind you nearly 7 of that I was sleeping.

Here are some examples of the activity tracking

IMG_4129.jpg
Amazon Halo Band activity 1
Amazon Halo Band activity 3
Amazon Halo Band activity 4

What I found interesting is how many points the cycling registered, my guess here is because it is more of a steady-state/constant pedaling thing that my heart rate was consistently elevated in a moderate range whereas with my lifting as a strength athlete I've got a lot of heavy stuff in a brief window then my rest period where I'm making my heart rate go back down as quickly as possible through breathing and general lack of movement but then the elliptical (a Precor EFX 835) which is much more high intensity (just shy of all out, high resistance), thus a far higher heart rate, than the cycling barely registered any points in comparison.

Sleep tracking, the band itself isn’t annoying or abnormally noticeable in bed. As for the tracking, the results I’m receiving are wholly believable so I don’t doubt them. Here are my “best” and “worst” (this night I definitely tossed and turned a lot, oh the stress of attempting to buy a home) nights so far

Amazon Halo Band sleep tracking
Amazon Halo Band sleep tracking 2

As far as recording you throughout the day for the “tone” I personally have no use for it but I have enabled it and have it set to the most frequent setting. I could absolutely see where this could be a useful tool for various people that have issues with public speaking, dealing with a co-worker/manager/direct report, are fighting with a sibling/parent/spouse etc to help them become more aware of how they are personally participating in conversations but I mean… I really don’t as I’m working from home for almost 6 months now due to Covid and if i’m being honest my wife and I don’t have a whole lot of heated conversations so a lot of this is me just thinking out loud at work-related things, at a podcast I’m listening to with my earbuds, or muttering to myself as I read a Reddit thread. What is captured here in the example below is the frustration of this home buying process and the varying levels of incompetency we are experiencing with every single party involved. The notable moment captured in the screenshot here is actually me talking to myself, completely alone, about the general state of my Minecraft village on a survival server I play on, the 11:50 AM is again me completely alone talking out loud as I was having VPN password sync issues with work and was unable to do anything, the 5:10 pm was me telling my wife goodbye as she left to go back to work to work concessions at a middle school sportsball event and the 6:30 pm was, again, me talking to myself as a friend and I were messing around in a contest on the Minecraft server. Man, I talk to myself a lot.

Amazon Halo band tone voice tracking
Amazon Halo band tone voice tracking 2
Amazon Halo band tone voice tracking 3


As far as the body fat/composition feature… it is clunky at best. You have to prop your phone up nearly completely upright then walk back and forth under ideal lighting until it is happy and then make 1/4 turns at which point it generates an image that basically looks like someone ran you through an app filter with decade-old image processing. And, at least on me, it rounded off some of my muscle… it shaved maybe 1/3 off of my traps and deleted part of my right calf. Another curious thing, I have a quite long beard and it didn’t’ seem to know what to do with it and gave me a weird chin that looks more like an odd adam’s apple.

amazon halo band body scan 1.jpg

As far as the labs… they’re all crap, some of which is even based on questionable science like “Listen to Isochronic tones to reduce stress” and “Improve sleep with binaural beats”. Some other random ones:

  • Block out negative noise at night for smoother sleep

  • Reduce bedtime stress with a bedtime story

  • Wake up refreshed with a 10-minute meditation

  • 4 Weeks to a Leander, Stronger You

  • 150-minute fix

  • 30 Day Lengthen and Tone

  • Intermediate Barre

  • No Props, No Problem

  • Meditate to bring more gratitude into your world

Uhhh… yeah, no thanks Labs tab.

Find the product page for the Amazon Halo Band here

Humanity's end: the time we waste on virtual lives

Video gaming, it's something that most people have done at least once in their life, and many do with regularity. I am guilty, in 1989, I received my first video game console, the Nintendo Entertainment System.

Sure, we'd already had an Atari 2600 in the house from my older half-brother, but I never used it much, the NES though was mine. All mine, if it was raining or too cold to go out and play there I sat before this glorious computer tapping my thumbs away to the point of occasional blisters (I'm looking at you Ice Hockey!) and I will admit, as some of my regular readers know, I still play Atari stuff a lot (my daily driver is an 800xl, I also 2600 occasionally). Sadly, I also play freemium games (never pay of course) on my phone and have a PlayStation 4, which I fire up every month or so for a weekend. I got to thinking, 'how much time do we waste annually on video games' and I quickly found answers. The average U.S. gamer age 13 or older spent 6.3 hours a week playing video games during 2013. Wow, but what about globally? Could I find an estimate? Well, I did, on TED no less. We spend 3 billion hours a week as a planet playing videogames. Is it worth it? How could it be MORE worth it? Wait. What?! Surely, I misread that, let me clean my glasses off. Three billion hours a week. Pinch me, I'm dreaming! It can't be so.

Let's look at that for a year... 156 billion hours a year.

ONE HUNDRED AND FIFTY-SIX BILLION HOURS A YEAR.

That's 17,808,219 man-YEARS spent on video games annually. Seventeen million years wasted every year playing video games. Seventeen MILLION.

One estimate puts 6,700 workers as required to build Khufu's pyramid.

If we take Herodotus' claim of 20 years being required to construct the pyramid and assume 12 hours of labor from every worker, every day for those 20 years, we come up with 613,200 man-hours per year. Multiplying our estimate times the 6,700 workers, we get an estimate that 4,108,440,000 man-hours were required to construct Khufu's pyramid. Video gamers could provide enough man-hours to build Khufu's pyramid THIRTEEN times every year and still have 295,000 man-YEARS of labor left over every year.

The Hoover Damn had an average of 3,500 workers daily, and construction took just shy of 5 years. Again, for ease, let's assume that 3,500 daily workers x 12 hours x 7 days x 5 years. That gives us 536,550,000 man-hours for constructing the Hoover dam. Video gamers could build 290 structures equivalent to the Hoover damn annually. 

Hoover Dam

This is just insanity. I imagine people watch television than those that video game, and likely for more extended periods. Just imagine if we took 10% of that time we waste on such pursuits and apply it to service projects in our communities, or furthering our education, or anything remotely productive?!

Not only is this a massive waste of time, but it is using a considerable amount of electricity at the same time. If we consider console and computer gaming hours from the figure from the TED talk, we need to come up with some average kWh number. If we look at figures on this page, we see that consoles are using 50w to almost 200w, and we know that computer gaming rigs can easily use 500w-1000w depending on what kind of GPU (and how many GPU's are present) is being used. We also have to factor in monitor or television power consumption, LCD's can use 20-25w, and there are plasma displays that will happily use 400w or more. For our power usage, let us take a very conservative figure, 125w for both the system and the display.

125w multiplied by the 1.56 billion hours gives us 1,560,000 kWh of power usage a year. Again, this is a very conservative estimate. The Hoover Dam generates, on average, about 4 billion kilowatt-hours of hydroelectric power each year, that required all of those man-hours mentioned above in this post, takes nearly THREE AND A HALF hours to generate that very conservative kWh figure.

Let's assume the average Bachelor's degree requires 40 hours a week for four years. That's 8320 hours over 4 years while we have the average U.S. gamer over 13 dedicating 1310 over the same 4 year period to gaming, that's 15% of time required for a Bachelor's degree spent on video games and really the number is higher as most degree programs do not have you in class 52 weeks a year.

According to NPD, 91 percent of U.S. children ages 2-17 play video games (64 million). More interesting, these numbers are up nearly 13 percent from a 2009 study. The number of kids in the U.S. has increased by 1.54 percent in that time, but not nearly enough to make up for the massive increase in game playing. Oct 11, 2011
— http://www.digitaltrends.com/computing/91-percent-of-kids-play-video-games-says-study/
The good news is that we’ve finally gotten our priorities in order. According to Nielsen, the average U.S. gamer age 13 or older spent 6.3 hours a week playing video games during 2013
— http://time.com/120476/nielsen-video-games/
Every year, over 1.2 million students drop out of high school in the United States alone. That’s a student every 26 seconds – or 7,000 a day.
— https://www.dosomething.org/us/facts/11-facts-about-high-school-dropout-rates

So by these figures, more than 1 million students are playing video games just shy of 2 weeks a year and dropping out of high school.

Let some of this sink in next time you turn on your console or tap that app on your phone.

My LEGO MOC of habitat modules for a Mars mission and how I'd set up the first colony

I originally intended to do any entire Mars mission out of LEGO, I have most of the elements I need for the rocketry, return vehicle, exploration vehicle, etc., but five months ago I did the habitats and stopped. I'll get around to finishing everything eventually. I had thought I posted this MOC on this blog, but it appears I haven't, so here it is!

I have about 18.5 m2 of PV panels displayed in the model which would provide about 1415w at high noon on Mars during the Martian winter (1851w in the summer), the tanks have been launched and landed ahead of time mostly empty containing ISRU units to generate/capture usable things from the atmosphere. Probably WAVAR for one of the ISRU units which upon landing could quickly be used for starting soil washing experiments and/or hydroponics, if near the northern polar region you could take your time harvesting water ice for melting, you could also have some of the water from the WAVAR going to a second ISRU purely to make oxygen and hydrogen, you could also have one making monopropellant hydrogen peroxide for the return mission and/or return samples. In the event of a dust storm, which can last months or more, the PV panels would be mostly worthless; however, the stored oxygen and hydrogen could be used with a fuel cell to provide energy for the habitat modules.

I didn't picture an RTG as I plan to have one of the vehicles using an RTG for processing water ice (the waste heat to melt the ice and warm the passenger cabin), this vehicle could be plugged into the habitat modules to provide heat and emergency energy in the event of a prolonged storm as leaving the habitat modules would be a bad idea due to severely reduced visibility.


If I were to establish a Mars colony here are my initial thoughts on how I'd go about doing it.

Habitat

In the early days, I'd start with inflatables as I've shown above in LEGO elements. But Ryan, what about radiation shielding? 

It's not as big of an issue as you'd suspect. You aren't going to be living/temporarily living in clear nylon inflated bubbles. Yes, you'll pick up more rads if you are living in an unshielded habitat, but shielding it is going to be quite easy if you have even modest mechanical means of moving regolith.

 

Worst case for a non-permanent mission, the areas of the habitat you spend most of your time in have the water stored in the walls and ceiling.

 

Quick shielding for more permanent living, you take a strong, but light, material like Nylon 6 with you ultra-light metal poles. You place the poles around the habitat you then weave the material between them (think 'under over') and then spend your first few days using modestly powered Martian wheelbarrow to scoop and move regolith between the material and the habitat except for shielded doors. Again, have some of the water stored in the top of the modules for the hours the sun is overhead. OR make a simple machine that fills sandbags, the sandbags would require more material (fabric/plastic) but would likely be quicker than carting regolith around.

With my example in LEGO, I'd have the inflatable modules I have shown then come in with poles spaced out like fence posts, something like Nylon 6 sheeting woven between the poles and then fill the space with regolith. For a more long term shielding, your habitats are mostly underground, OR you use regolith as a component for making bricks and stack bricks around the hab modules.

Water

Depending on where you land will matter here. If you wanted to land near the northern polar cap you'd find 821,000 cubic kilometers of water ice available for exploitation, elsewhere you'd have to find it in the regolith or get lucky and drill and hope to find an underground water source near a geologically active area that is pumping out geothermal energy (which you might want to do for heating and energy production anyway). 

For this post, I'm going to assume we are setting up camp near the northern polar cap, farther south than the cap gets during the winter. From here, you'd need a vehicle that was capable of a week or longer trips. You'd drive all day and park at night. Ideally, you could make it to ice in 3 days or less, you'd then determine concentrations of water ice, and cut/hammer/pick out as much as you can fit into a storage compartment and then drive back. You'd also want a second vehicle at the base so a rescue party could come and get you in the event the vehicle became stuck or otherwise disabled.

Now, you need to melt that ice. With power being a precious commodity on Mars, I've had thoughts on how to do this. 

The 'cheapest' method is going to be using the sun directly, basically put the ice in a sealed, transparent, greenhouse and use reflectors to concentrate more sunlight on a given space to raise the temperature. Place ice in, seal, pressurize, open the valve in a funneled floor, let the sun do its work. Use a solar tracking system to adjust enough reflectors while it melts, and the water collects in a tank. With the melting done, close drain valve and vent pressure. Since no one is in the box, you don't even have to use breathable air; simply pump the Martian atmosphere into the box in a high enough concentration to assist with the heating of the box.

The second option, so Mars averages 57% of the solar irradiance that earth gets. The average temperature on Mars is -55C. Doing some quick math in my head you'd likely need a little less than 0.5KWh to melt 1kg of ice and to get it slightly above freezing so you'll need about 6 square meters of PV panel to thaw 2kg an hour of ice, that's about 2 liters of water an hour assuming it's pure water ice and doesn't contain any dry ice or meteorites of appreciable size.

I'm going to use the potatoes everyone knows about from The Martian for this to give us an idea of how much water might be needed. Now, it takes about 34 gallons of water to grow a pound of potatoes, that's almost 129 liters. Keep in mind you'll be keeping the water you wash soil with and growing in a sealed greenhouse losing minimal amounts to air exchange in an airlock. The water content of the potato itself will almost entirely be recaptured, as well. So, you'd need 8-10 days to melt enough ice to grow a pound of potatoes if you go the PV route. If you went the solar reflector route, you'd be melting a hell of a lot quicker and need about the same weight of materials.

Making a colony make economic sense, funding the effort

Aha, now this is the real key to settling Mars, making money to fund sending more humans and cargo.

If a private company, or more likely consortium of companies from various industries, could cough up 500bn (for reference, Apple reported a NET income of 53.39bn in 2015 and has 200bn~ in cash, the fortune 500 top 10 earners reported 210bn in NET profits in 2014) ...


Let's be conservative and pretend a private company would need 20bn per 5 flights. Let's say 1 equipment launch per 4 manned launches. I believe Mars Direct called for 3 people for the early flights, but let's pretend 5 per flight.


You get 100 people and a hell of a lot of equipment and habitats to Mars for 500bn over 10-16 years and then BOOM. Declare yourself a nation.


You sell land claims, you license technologies, you tax import, but instead of a financial cut, you get paid in cargo space or human passage. Screw the various space treaties/agreements, the backing companies spend plenty of money on lobbyists the world around and could get a few countries minimum to exit those agreements and recognize the new government.


You take those human passage spaces taken as tax and use them to hire via employment contracts. You get passage to Mars as well as room, board for working for us for x years, and you also earn this many Marsbucks per month. Any mineral deposits, discoveries, inventions, etc. you make while under your initial contract, the Martian Free Government gets 10% royalties on gross profits and may use any technologies or processes for free.


You also work with other companies that want to send people to Mars. "You will be granted access to such and such, an xx year land lease for a nominal amount, in exchange you will give 5% of any profits that arise from your operations on Mars whether or not sold on Mars or not".


Inside of 50 years from the first landing of humans, you'd mostly have Mars locked down. If any wildcat colonies tried to land, it'd likely be far from your settlement, and they wouldn't be an issue for centuries. If armed forces attempted to come and be a problem if they were from a Terran government, that government would likely find themselves screwed politically as soon as the news made its way back to earth.

Recommended reading:

How to Live on Mars: A Trusty Guidebook to Surviving and Thriving on the Red Planet

 

 

Environmental impact of textile manufacturing

 

WOW! I started looking into the cost/environmental impact of producing textiles, and all I can say is I am absolutely dumbfounded! I looked at both cotton and polyester. In this blog post, I will look at the resources required to produce 1kg of cotton fiber and 1kg of polyester fiber. :

 

Cotton:

Depending on the growing area 1-3 bales of cotton can be produced per acre of land, a bale weighs approximately 500lbs. One bale of cotton can make around 1200 men's t-shirts (you can see more bale to item conversions here). Cotton is harvested with modern cotton-picking machines, these machines use rotating spindle to harvest cotton and then pass it along via a conveying system to a second machine that then removes the open bolls from the plant and finally the third machine receives the separated seed cotton and stores it until it is transferred to a separate storage container or vehicle.

Growing cotton uses a LOT of water. 20,000 liters (approximately 5300 gallons) or more is used to produce (from seed) 1kg of cotton fiber as well as about 450g of fertilizers, 16g of pesticides, and approx 60MJ (16.67kWh approx.) of energy to create. You also have to consider the fuel used sowing and harvesting the cotton as well as transporting the cotton to a factory and the kWh used to process and spin the cotton into fibers. You then have to take the fiber and manufacture a finished textile which will likely involve more water (dyeing) and electricity in several steps of the process (automated cutting, automated sewing, conveyance between these processes, etc.) and the shipping costs to get the good from a factory -> shipper -> warehouse -> store -> you. Just creating 1kg of cotton fiber generates 10-15kg of carbon dioxide emissions.

Polyester:

Polyester requires far fewer resources but is still mind-boggling. Polyester is synthetic, and it is produced from fossil fuels. Forgetting the necessary amount of energy to get oil out of the ground and refine it for use: 1kg of polyester requires approximately 1.5kg of oil, 17 liters of water, and just shy of 100MJ (27.75kWh approx.) of energy to create. Creating 1kg of polyester generates approximately 2.3kg of carbon dioxide emissions.

 

Guys! This is insane! I love cotton clothes, but WOW I'm going to focus on mostly synthetic fiber clothing going forward, and even then, the resource usage is just mind-boggling to produce a synthetic textile garment! I like 100% cotton because when a garment is no longer wearable, I could cut it up and compost it. Still, my research shows me most cotton-growing operations use absurd amounts of irrigation, which is just disruptive to the local environment as well as wherever the water is being trucked or piped in from. 

 

 

Some of my sources:

 

http://wwf.panda.org/about_our_earth/about_freshwater/freshwater_problems/thirsty_crops/cotton/

http://www.sustainability-ed.org.uk/pages/example4-3.htm

http://cottonaustralia.com.au/cotton-library/fact-sheets/cotton-fact-file-water


Update, September 4th 2017:

So I got a little curious and wanted to try and get an idea of what 1 acre of cotton means in yield, also what sort of global power demand producing cotton fiber from the ground up looks like.

There are something like 167 million acres of cotton planted worldwide, that's more than 261,000 square miles of cotton. It looks like 29 million tons of cotton are produced a year right now, that's 133,195,950 bales. That's roughly 1.25 bales per acre, so 272kg pounds of cotton per acre. A quick google search shows 6-9.5 ounces per t-shirt, giving you an estimate of 1238 t-shirts per acre.

So if we look at averages, you need a season and an acre of land to make a bit over 272kg of t-shirts. For that 272kg of t-shirts, you'd also need about 1.4 million gallons of water, 122kg of fertilizers, 4.3kg of pesticides, and approximately 4534 kWh of electricity (average American household in 2015 had an electricity consumption of about 10,812 kilowatt-hours). That means the 167 million acres of cotton being grown worldwide uses about 757 TWh of electricity to make cotton fibers. Total world electricity consumption was 19,504 TWh in 2013, that's like 3.8% of the world's power consumption just to get from an open field to spun cotton fibers.

Insanity.

Update, July 3rd 2018:

There's a problem with polyester. Polyester itself is a source of pollution. 

First, the manufacturing process results in a host of carcinogenic compounds being used (and in parts of the world with lax regulation, being released into the environment) as well as the fact that during the washing process, you are introducing microplastics/microfibers to the environment. One article states that as much as 85% of human-made materials found on the shoreline are microfibers like nylon and acrylic, which are ubiquitous fibers for textile production. Ouch! 

While the danger of microplastics as environmental contaminants is still widely unknown, more and more studies are being conducted to see the extent of damage already done as well as future implications. One fact for sure, though, is we are creating a new geological age which some geologists wish to call the 'Anthropocene' epoch, which includes changes such as anthropogenic climate change and the introduction of synthetic materials into not just landfills but ecosystems the world over. This is concerning. 

We also have the fact that 70 billion barrels of oil are used each year to manufacture just polyester! Insanity! With an ever-growing population, what are we to do? Cotton isn't a realistic answer, synthetic and most (if not all?) artificial fibers have long-term environmental ramifications due to the way they break down and linger. Sure, we have discovered that mealworms can digest some synthetic materials into environmentally safe products, but that will only help a fraction of a percent in dealing with this problem in any realistically scalable attempt.

Yet another problem we need to start thinking long and hard about.

 

 

Why I'm arguably overly passionate about the Sonders Electric Bike

So a lot of people, in regards to the Sondors Electric Bike campaign, have accused me of being an insider/working for Storm/working for Agency 2.0 etc. Those of you that know me know this isn't the case at all, you know I've never been to California you know that I don't even own a bicycle and haven't for a decade. To those of you that don't... let me give some context as to why I've been so passionate about this campaign and so active in the comment section for it.

My former mentor (was worth millions and millions, 13 businesses in 6 states one that had between 1000-1500 employees) was an absolute ass to me. Everytime I had an idea he'd tell me I was stupid, it was stupid, it won't work etc. Anytime I would bring him something "Hey R, would you give me a couple thousand secured loan so I can try this" and he'd just shit all over me and my idea until I finally told him sorry, I couldn't have him in my life any more. Less than 2 years later I had a small business making me as much as my 'real' job. So I HATE people that are always trying to find the negative in someone else's ideas, dreams, or success. Don't get me wrong, those that know me will tell you I can be pretty negative, I've even been called Eeyore, but not when it is about someone's desires/dreams/goals. 

A birthday card I had made for my former mentor, he liked to call me Eeyore.

A birthday card I had made for my former mentor, he liked to call me Eeyore.


Also for the record, Agency 2.0 helped Kreyos and I contributed to Kreyos (however, since that disaster Agency 2.0 is on the record as saying they will only take on clients that have a functional prototype, something Kreyos didn't have even months after the campaign ended which was a GIANT red flag that I ignored, lesson learned). I got royally screwed on Kreyos. So yeah, there are shady people out there that will rip you off but Storm is not giving me the slightest hint he has those intentions. The dude had a bike made for himself because he had issues that required the power assist, he then probably got compliments about it and questions asked and thought "hey I can probably sell this" and he went online trying to raise a meager $75,000. He's raised 3.2 million and is showing every sign he's doing his best to get the best bike specs he can for the price point he wants. Stop looking for reasons to sabotage him. I have my money tied up in ths campaign too, but after being taken on several crowdfunding projects I've realized it's going to happen and you have to go into each one expecting to never see anything. You should give to projects because you want to help others pursue their dreams, like my mentor wouldn't do for me (the man could ahve given me a million cash and never missed it, he wouldn't loan me 3k secured against my car). Support people's dreams or don't get involved with them at all.

So yeah, maybe I'm a bit over the top defending this project. My whole life I've been told I wasn't good enough and that whatever I try to do will fail. This is hands down the most success I've seen a campaign I've given to (out of about 30 between the various sites) have and it's exciting and even intoxicating seeing someone else get to see if their dream will work.

Tech Columnist Dan Tynan can't get his story straight about the Storm Electric Bike (Sondors eBike)!

So Dan Tynan originally wrote an article about the Storm Electric Bike - The Storm eBike: An Inexpensive Answer to Gridlock? - and quickly, if you'd pardon the pun, backpedaled and posted a new article after talking to ONE direct COMPETITOR to the Storm Electric Bike (who has yet to back up their claims they made to Dan in any public venue, but viciously attacked the campaign in the comments on Indiegogo after contributing) called A $500 eBike? Not So Fast.

In the original article Dan says things like

I got to take one for a short spin outside Yahoo’s San Francisco offices.
Screenshot of https://www.yahoo.com/tech/the-storm-ebike-a-500-answer-to-gridlock-109526615029.html

Screenshot of https://www.yahoo.com/tech/the-storm-ebike-a-500-answer-to-gridlock-109526615029.html

While the eBike’s 350-watt motor still doesn’t have enough oomph to conquer San Francisco’s steep hills without a pedal-powered assist, it’s a whiz on city streets as well as the twisty canyon roads of Malibu, where the company is based, says Sonders

Well Dan in the Malibu quote it is quite difficult to see where your thought ends and the quote begins, because well you didn't use quotation marks... that's sloppy journalism and at a casual glance it looks like you claimed to test it in Malibu which is 400 miles from San Francisco.

You also say things like

A gentle tap of my thumb on the accelerator, and I was hitting the max speed of 20 mph in less than 50 yards.
Screenshot of https://www.yahoo.com/tech/the-storm-ebike-a-500-answer-to-gridlock-109526615029.html

Screenshot of https://www.yahoo.com/tech/the-storm-ebike-a-500-answer-to-gridlock-109526615029.html

Confirming the claim as to the bike's speed… I am assuming you measured that speed somehow and didn’t just fudge it for your article, that would be bad journalism Dan. In your update to the original article you state:

The Storm eBike promises impressive specs: the ability to run on sand or snow as well as pavement, a maximum speed of 20 mph,

Which in your original article you claimed to have operated the Storm at 20mph so cool that fact checks out.. but wait, your new source (a direct competitor) claims that 20mph isn't possible even though you witnessed it via your own operation of the bike!!!

Those numbers just don’t add up, says David Santos, vice president of sales and business development for Big Cat Worldwide, a New York-based seller of e-bikes.

Come on Dan, how can you call yourself a journalist? You can't even keep your claims straight! You interview company A and test their product, then company B contacts you claiming company A is a liar and it just so happens company B sells a similar product for a bite more than twice as much... gee, couldn't that be profit? Did you bother to contact manufacturers and see what you could get say 10, 100, 1000 bikes of a similar specification for? No, you didn't? Of course you didn't, that would have taken you what, 5 or 10 minutes to make your article even remotely researched?

Then you contribute to the project and run over to the comments section

Screenshot of https://www.indiegogo.com/projects/storm-electric-bike/x/481805#comments

Screenshot of https://www.indiegogo.com/projects/storm-electric-bike/x/481805#comments

Let's see here Dan you took the bike for a 'short spin outside Yahoo’s San Francisco offices', and 'A gentle tap of my thumb on the accelerator, and I was hitting the max speed of 20 mph in less than 50 yards' and ' Hydraulic disc brakes brought it to a swift stop' meaning you verified the speed over a measured distance during your operation of the bicycle you continue by noting 'The battery is removable' sounds like a review to me!

Now in your Indiegogo comments you also said "failed to note the $500 price was temporary" yet in your original article you mention 'At an introductory price of $499,'  Lets take a look at the word 'introductory'

adjective: introductory

serving as an introduction to a subject or topic; basic or preliminary.

and lets take a look at the word 'temporary'

adjective: temporary

lasting for only a limited period of time; not permanent.

aha Dan, 'introductry' seems to imply 'lasting for only a limited period of time, not permanent' just like the word 'temporary' which means that the $499 (not $500 as you claim in your Indiegogo comment) price was in fact TEMPORARY. But Ryan I said 'And both Storm and Jonathan failed to note that the $500 price was temporary, which was not revealed until this campaign went live.' yes sir you did, and your article mentioned this TEMPORARY price, meaning now you're just whining because you have egg on your face. You wrote an article, did no research then a competitor contacted you and (as far as we can tell) offered no evidence to back up their claims that the Storm bike is an impossibility and you quickly vomited out another article backpedaling on the original (and again, no evidence you verified those claims either) but you DID test the Storm even if you chose to use a word other than TEST.

noun: test; plural noun: tests

a procedure intended to establish the quality, performance, or reliability of something, especially before it is taken into widespread use.

Just stop Dan.